How a low-tech puzzle game went from zero to seven figures: The games editor of the New York Times explains why Wordle was a solid investment
The Wordle puzzle game. Alexi Rosenfeld/Getty Images On January 3, The New York Times distributed its first tale about Wordle, the undeniably well known word puzzle game made by Brooklyn-based programmer Josh Wardle. "I think individuals sort of like that there's this thing on the web that is simply fun," Wardle told the New York Times correspondent. Jonathan Knight, the head supervisor of games at The New York Times, concurred. After the story was distributed, Knight immediately connected with Wardle to measure his likely arrangements for Wordle, beginning a discourse that prompted the paper getting the game for a total "in the low seven figures," the Times declared Monday. Pared down in its show, easy to play, and a shareable superficial point of interest via online media, Wordle gelled with the three mainstays of The Times' gaming theory, Knight told Insider. A game should feel human-made. Playing it is time very much spent. Furthermore the game is ...
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